Dnd Actions Cheat Sheet
Dnd Actions Cheat Sheet - Choose a spell and cast it. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can also interact with one object or feature of the environment for free. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. Can’t require spell completion trigger. Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed.
You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed. You can also interact with one object or feature of the environment for free. On a success, you may knock the target. Can’t require spell completion trigger. You can move at any time during your turn (before, after, or during actions). Choose a spell and cast it. Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
Move up to your move speed. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. You can also interact with one object or feature of the environment for free. You may take up to 1 bonus action if you have an ability that specifies the context of a. Combat actions each turn you get 1 move and 1 other action. On a success, you may knock the target. You can move at any time during your turn (before, after, or during actions). Choose a spell and cast it.
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Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). On a success, you may knock the target. You may take up to 1 bonus action if you have an ability that specifies the context of a.
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Can’t require spell completion trigger. You can move at any time during your turn (before, after, or during actions). You can also interact with one object or feature of the environment for free. Move up to your move speed. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
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Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free.
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Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. Combat actions each turn you get 1 move and 1 other action. You can move at any time during your turn (before, after, or during actions).
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.
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Can’t require spell completion trigger. You can move at any time during your turn (before, after, or during actions). Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Move up to your move speed. You can also interact with one object or feature of the environment for free.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can move at any time during your turn (before, after, or during actions). Move up to your move speed. Make a strength (athletics) check opposed by either.
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Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. Move up to your move speed. Choose a spell and cast it. You can also interact with one object or feature of the environment for free.
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You can also interact with one object or feature of the environment for free. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of.
Move Up To Your Move Speed.
Choose a spell and cast it. You can move at any time during your turn (before, after, or during actions). Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free.
Can’t Require Spell Completion Trigger.
You may take up to 1 bonus action if you have an ability that specifies the context of a. Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check.